With some range of motion capture, i had to to mix the different shots and directing the clip. I edited the rendered shots with sony vegas.
...Sur Spacetime Animation...Animateur 3d freelance et interne, je mets à votre disposition quelques exemples de mes dernières réalisations. Enjoy yourself! et surtout n'hésitez pas à me mailer :)
lundi 5 octobre 2015
lundi 10 août 2015
mercredi 1 octobre 2014
I am currently working on a personal motion capture studio. The main purpose is to establish an efficient pipeline for face animation in video game, capturing a correct range of motion for expressions and lypsinc, avoiding the traditional use of programming and automatic animation. I tried my best to get a reasonable result for a suitable workflow. The process is still in work.
the mesh is courtesy provided by Faceware:
and i used the Maya plug-in "Shapes" for creating and editing correctives blend shapes:
Rig, skining, blendshape, corrective blendshape and wrinkles modelisation, motion capture, acquisition, retargeting and refinement key animation all done by myself.