Bienvenue!

...Sur Spacetime Animation...Animateur 3d freelance et interne, je mets à votre disposition quelques exemples de mes dernières réalisations. Enjoy yourself! et surtout n'hésitez pas à me mailer :)

jeudi 28 avril 2016

T-rex walk cycle





Rigging, Skining  and animating T-rex walk cycle on Maya software.

the free based mesh (in posing) can be found here (modeling  credit):

http://www.joel3d.com/downloadsFromJoel3d.html

lundi 4 avril 2016




A simple cinematic create with this constraints: one explicit pose for each shot:

-the character kill
-afraid someone  with brutality
-the character is terrify and retreat
-angry at phone
-the character make an allocution

I had to create the scene , the poses , lighting and editing the cinematic.



mardi 5 janvier 2016

kicks and combat reference for gameplay




Some animations for a combat gameplay type from live reference.
You can see Eric Jacobus 's performance here .

lundi 5 octobre 2015

cinematics



With some range of motion capture, i had to  to mix the different shots and directing the clip. I edited the rendered shots with sony vegas.

lundi 10 août 2015

Mery acting




My last animation done with maya and the free rig Mery:
Mery rig by Jose Manuel García Alvarez and Antonio Méndez Lora


meryproject.com/#!download/c1n0f

vendredi 13 mars 2015

Action Jump







Simple action Jump Test done in Maya.

mercredi 1 octobre 2014

facial motion capture at home capture studio



I am currently working on a personal motion capture studio. The main purpose is to establish an efficient pipeline for face animation in video game, capturing a correct range of motion for expressions and lypsinc, avoiding the traditional use of programming and automatic animation. I tried my best to get a reasonable result for a suitable workflow. The process is still in work.



the mesh is courtesy provided by Faceware:

http://facewaretech.com/learn/training-assets/




and i used the Maya plug-in "Shapes" for creating and editing correctives blend shapes:

http://www.braverabbit.de/playground/?page_id=1001



Rig, skining, blendshape, corrective  blendshape and wrinkles  modelisation, motion capture, acquisition, retargeting and refinement key animation all done by myself.